Musical Friday
Friday, October 28th, 2011
And here we are with NCFC Friday. You guys like music, right? Yeah, you like music.

And here we are with NCFC Friday. You guys like music, right? Yeah, you like music.

Every once in a while, we all have to step back and look at the big picture; to see what lies beyond us, where we truly belong, what we really are….and, sometimes, we just need to know where to slap down a city. Today’s update is going to look at how we do one of those things, and it’s not the first three. That’s right, today, Mars is talking about map-making.

Dave here once again to bring you Wednesday’s NCFC update. In the spirit of an NCFC Workshop, I’ll be discussing the basics of the implementation of the battle system. All you game developers lend an ear. You might learn something, or you maybe you’ll think I’m crazy! In either case, I’d love to hear your feedback in the comments.

Today’s update focuses on some less important characters, some non-player characters. Come have a listen to what they have to say. You might learn something! Or not, some of them are a little silly.

Our NCFC 2011 Booth is now underway! Our first update introduces you to several characters. Please take a seat and say hello. They won’t bite! (Well okay, one of them might.)
Hello everybody! This is Mr. Mars here with my first post on the blog! It is a momentous occasion, and I am utterly thrilled to know you are all here to experience it with me.
It’s a delicate process to compile a concept art update, mainly because 99 percent of everything I do is strictly confidential. The concepts are meant for games, not for hype. It’s kind of frustrating in that manner, as all the really cool stuff that I’d love to show off has to be kept under wraps until the game’s release. Still, I think concept art is an interesting subject, and I’m sure none of you would object to more goodies- even if it’s just a taste of what’s to come.
In trying to come up with a way to spoil you all without spoiling you all, I have decided on 4 images to show off just three of the many types of concept art it’s my job to produce.