Development is Slow
Thursday, August 12th, 2010Like the title says, development is slow. So I’d like to take this time to explain why, and discuss some other things.
Continue on after the jump for the whole shebang.
Like the title says, development is slow. So I’d like to take this time to explain why, and discuss some other things.
Continue on after the jump for the whole shebang.
It is a sad day in the Mother 4 office. Over the past couple days both Chaisu and I have had computer issues. We thought we’d share.
But before you freak out, there is goodish news too.
Dave here with an important announcement regarding the engine.
Hello, this is Zephys, Writer/Co-writer of this wonderful little project we’re putting together. Recently, out of boredom, I came across this article by entering “Mother 4 game” into google. It was the 4th or 5th result.
I have quite a bit to say about this. First off, and this isn’t the first time I’ve said it, I love finding things like this. It’s kind of a cool feeling to be big enough that you’re finding articles and multi-page discussions about your project on other sites. Let alone the fact that there’s practically nothing negative said on this particular board.
Beyond this though, is the fact that there are alot of facts that aren’t straight. Unless someone knows something I don’t, Itoi never said that he’d do anything official with a Mother 4, and our 2010 release date is definitely not a guarantee.
There’s more, but you get the idea. In short, if you want to know something about our project, please ask the main staff of Mother 4 if you want the truth. We apologize for any vague or unanswered questions, but that’s how the development of a mother game goes. If you don’t get an answer you’re looking for, feel free to speculate, but do your best not to assume your speculations are correct.
Much love to the fans. Stay in touch people. The way things are going, this game’s bound to surprise alot of people.
On the topic of actual production, we’re making alot of progress. We’re very happy with the storyline at this point, and even have an overworld map put together. We’ve got most of the status effects youll find yourselves dealing with put together, and alot of things of the like are coming together. Thanks for your support.