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	<title>Comments on: NCFC Wednesday: Special Features</title>
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	<link>http://mother4.andonuts.net/2009/10/ncfc-wednesday-special-features/</link>
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		<title>By: CalixJumi</title>
		<link>http://mother4.andonuts.net/2009/10/ncfc-wednesday-special-features/comment-page-1/#comment-233</link>
		<dc:creator>CalixJumi</dc:creator>
		<pubDate>Mon, 02 Nov 2009 01:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://mother4.dcmsoftware.net/?p=506#comment-233</guid>
		<description>this features looks pretty impressive, so the day/night will be used also in battle gameplay right?... oh and i like that about the lighting, i think about some darky monsters that cannot get near a light, or get stunned near one so you get geen-battle (giving strategy to the field map)

what about the save/money system? and the battle :D are you planning on some super cool stuff too? :F im waiting for more releases!</description>
		<content:encoded><![CDATA[<p>this features looks pretty impressive, so the day/night will be used also in battle gameplay right?&#8230; oh and i like that about the lighting, i think about some darky monsters that cannot get near a light, or get stunned near one so you get geen-battle (giving strategy to the field map)</p>
<p>what about the save/money system? and the battle <img src='http://mother4.andonuts.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  are you planning on some super cool stuff too? :F im waiting for more releases!</p>
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		<title>By: The Dave</title>
		<link>http://mother4.andonuts.net/2009/10/ncfc-wednesday-special-features/comment-page-1/#comment-224</link>
		<dc:creator>The Dave</dc:creator>
		<pubDate>Sat, 31 Oct 2009 19:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://mother4.dcmsoftware.net/?p=506#comment-224</guid>
		<description>I should note that it isn&#039;t a (real time) clock system so much as a &quot;bonus feature&quot; for towns. As for NPCs and crowds, you&#039;ll be able to tell. Crowd NPCs are always have places to go and things to do, so they&#039;ll walk right by you. Normal NPCs like to hang around and have a conversation with you. That&#039;s not to say that crowd NPCs are mute, though.</description>
		<content:encoded><![CDATA[<p>I should note that it isn&#8217;t a (real time) clock system so much as a &#8220;bonus feature&#8221; for towns. As for NPCs and crowds, you&#8217;ll be able to tell. Crowd NPCs are always have places to go and things to do, so they&#8217;ll walk right by you. Normal NPCs like to hang around and have a conversation with you. That&#8217;s not to say that crowd NPCs are mute, though.</p>
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		<title>By: Masterge77</title>
		<link>http://mother4.andonuts.net/2009/10/ncfc-wednesday-special-features/comment-page-1/#comment-214</link>
		<dc:creator>Masterge77</dc:creator>
		<pubDate>Fri, 30 Oct 2009 20:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://mother4.dcmsoftware.net/?p=506#comment-214</guid>
		<description>Very intresting, I should love the Clock system, also, how can you tell apart a crowd from a regular NPC?</description>
		<content:encoded><![CDATA[<p>Very intresting, I should love the Clock system, also, how can you tell apart a crowd from a regular NPC?</p>
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		<title>By: pyroguy30</title>
		<link>http://mother4.andonuts.net/2009/10/ncfc-wednesday-special-features/comment-page-1/#comment-209</link>
		<dc:creator>pyroguy30</dc:creator>
		<pubDate>Thu, 29 Oct 2009 00:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://mother4.dcmsoftware.net/?p=506#comment-209</guid>
		<description>Wow, this game is turning out to be WAY more deep than I originally expected!  Lookin&#039; good guys!</description>
		<content:encoded><![CDATA[<p>Wow, this game is turning out to be WAY more deep than I originally expected!  Lookin&#8217; good guys!</p>
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